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  • Finland’s Grapho Game wins the Nordic-Baltic Edtech semifinals
Finland’s Grapho Game wins the Nordic-Baltic Edtech semifinals
December 2, 2021

Finland’s Grapho Game wins the Nordic-Baltic Edtech semifinals

IGAMING Article

Grapho Game took home the regional semifinals in the world’s largest edtech startup competition and received the commendation and prize from Johanna Sumuvuori, State Secretary to the Minister for Foreign Affairs Finland, at yesterday’s Xcited event in Helsinki.

Grapho Game, an early literacy game made by scientists, will now represent the Nordic-Baltic edtech scene at the finals in January 2022.

The jury highlights the motivations on why they awards Grapho Game the number one spot: A research based service addressing a clear pain point where 250 mil people don’t know how ro read also giving important data points för countries to understand the concept. Their narrow vertical and not being curriculum specific makes it scalable.
The Jury

Finland’s Grapho Game wins the Nordic-Baltic Edtech semifinalsTitta Mantila – a managing director at Oppiva Invest

Jarkko Elo – an enterprise account manager for education in nordics at AWS

Keith Fransson – an investor, senior advisor and entrepreneur

Märt Aro – an education innovation system orchestrator representing N8 and Edtech Estonia

Edtech is one of the fastest growing markets in the world, where the need for educational solutions has never been higher. The Nordic and Baltic edtech scene is flourishing and we have many promising and exciting entrepreneurs in our countries, ready to take a position as the best and most competitive in the world. With an internationally renowned education system, good at developing future skills like collaboration, creativity and entrepreneurship, we have all the ingredients needed to be the home for the next edtech supernova. Our finalist is a great example of this.

 

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Tags: edtech, Game, Nordic, startup

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