Goodbye Kansas delivers VFX
Home NEWSIGAMING Goodbye Kansas delivers VFX

Goodbye Kansas delivers VFX

Published by Editorial

Goodbye Kansas Studios has delivered visual effects for BBC’s upcoming thriller series “Vigil”.

Goodbye Kansas delivers VFX

Photographer: Nicky Hamilton

Goodbye Kansas Studios was the main vendor for all VFX throughout the series, including the creation of the actual submarine and digital water effects.

The first episode of Vigil premiered on BBC One and BBC iPlayer August 29 and attracted an audience of 10.2 million across its first seven days, making it the BBC’s most watched new drama of the year so far.

Vigil is described as a “deep sea thriller” starting with a mysterious disappearance of a fishing trawler and a death-on-board a Trident nuclear submarine HMS Vigil, which brings the police into conflict with the Navy and British Security services.

“We chose Goodbye Kansas for their great experience with creating water environments. Goodbye Kansas provided on-set Supervision and worked with us on the methodology and shot composition for our complex CGI set pieces throughout the shoot”, said James Strong, director and Executive producer of the series.

Being a main VFX vendor for a BBC series was yet another important milestone for Goodbye Kansas Studios in London.

Managing Director of Goodbye Kansas Studios in London, James Prosser, heralded Vigil as one of the most successful productions to date for the team. “The entire team continues to constantly surprise me with their skills and artistic vision and executed a world-class dual delivery between our London and Stockholm Studios.”

Goodbye Kansas Group
Goodbye Kansas Group AB (publ) is a leading company in visual content and emerging technology. The company creates award-winning visual experiences for all media and offers products and solutions with the possibility to scale, combining cutting-edge technology with world-class artistry. Services include VFX, Virtual Reality (VR), Augmented Reality (AR), Performance Capture & Scanning, Real Time expertise, Design, Animation, production of Game Cinematics, Digital Humans and development of IP’s & scalable products.

Related Posts